|Job Type:||2-2 Transcendent|
|Number of Skills:||4|
|Total Skill Points:||27|
|Total Quest Skills:||0|
With knowledge comes understanding, and with understanding comes mastery. The Biochemist's unyielding dedication to research and experimentation have raised them to the summit of scientific knowledge. Now that their proficiency with potions and chemicals is unmatched, they are on the verge of manipulating the very laws of nature!
Biochemists are a much stronger class than the Alchemists, provided there are sufficient funds and SP for the new skill Acid Bomb (often abbreviated to "AB" or "AD" as it is known as Acid Demonstration on some other official servers.). While Alchemists were more of a melee class, Biochemists tend to level with skills other than Cart Revolution and Mammonite. Many invest a great amount of their stat ponts into INT and level with Acid Bomb or magic attacks from weapons (i.e. Fire Bolt through the weapon Fireblend) and Homunculi instead.
Biochemists are a popular class in iRO because of the amount of damage they can deal, along with the current lack of methods to counter their offensive skills, when they are used properly.
To become a Biochemist, you must find a book called 'the Book of Ymir' in 'Sage Castle', Juno. The book will lead you to Valhalla so you can change your job through the Biochemist job NPC. Also you must reach at least job level 40 as a transcendent 1st class character.
|File:Trans classchange 1.gif||File:Trans classchange 2.gif|
|1.Sage Castle is located at 11 o'clock direction (yuno 88,320) in Juno.||2.'Book of Ymir' is located inside a room behind an NPC called Metheus Sylphe (yuno_in02 88,164).|
|File:Trans classchange 3.gif||File:Biochemist classchange 4.gif|
|3.The Book of Ymir (yuno_in02 94,206) will teleport you to Valhalla.||4.Find and talk to a job NPC suited to your 2nd class.|
- Note: After becoming a Biochemist, if the player knew Bioethics in their prior life, they can regain it by speaking to the Job Change NPC in Valhalla a second time.
- STR: 1
- AGI: 25 (base)
- VIT: 1
- INT: 99 (base)
- DEX: 99 (base, but do NOT exceed 149 DEX)
- LUK: 1
The defacto build for a WoE Biochemist, this build makes use of the easy access to Stun Immunity through gear. The 1 VIT makes it virtually immune to Acid Bomb from other Biochemists, making it a strong character on a guilds front line. Their weakness is Magic and Dispel, but any Biochemist should be constantly under the effect of Devotion.
Aid Condensed Potion
- STR: 1
- AGI: * (all remaining points)
- VIT: 97-100 (total)
- INT: 1
- DEX: 99 (base, but do not exceed 149 DEX)
- LUK: 1
A central and necessary support character, these Biochemists have one job: spam Aid Condensed Potion. At level 10, this skill will heal everyone in a 7x7 area for a large amount of HP (based off of their VIT, skills and buffs). Many guilds rely on two or three of these characters to keep them alive.
- STR: 1
- AGI: 1
- VIT: 1
- INT: 94-99 (base)
- DEX: 36 (base)
- LUK: 94-99 (base)
A Biochemist built for Prepare Potion should be built for Marionette Control to maximize the success rate. Getting 99 base INT rather than DEX can be preferable as it boosts Acid Bomb damage considerably and lowers the Prepare Potion success rate by only ~0.25%.
Acid Bomb, while expensive, can yield extremely high EXP in dungeons such as Thors Volcano and Biolabs 3. Having a priest Lex Aeterna monsters will help reduce the cost of leveling this way. Sword Guardians in Thors 3 can be killed easily with Acid Bomb and a high level priest as early as you get Acid Bomb 10, as you should have maxed your INT already.
The cost of Acid Bomb is overcome by the zeny gained from MVPing while solo or in small parties. A Biochemist will usually beat the competition on almost any MVP. With enough VIT, it's possible to solo MVPs that most people have trouble tanking.
A Biochemist is an exceptional front line class, as Acid Bomb tickles them. Biochemists using Aid Condensed Potion need to position themselves properly to heal as many people as possible while staying out of Acid Bomb range, as they are VIT heavy.
A Biochemist built for Acid Bomb should aim for equipment that adds INT or, sometimes, that gives a significant amount of DEX. However, these equipments are a general guide. Note that these gears are not intended for Aid Condensed Potion Biochemists.
for Stun-Resistance, carded with afor stun resistance.
for DEX, carded with afor stun resistance. This hat requires the use of a for stun immunity.
carded with afor stun resistance.
carded with three ASPD.s for
carded with afor Demi-Human Resistance.
carded with either afor Neutral Resist or a for Neutral and Ranged resistance.
Below are listed the skills that are unique to the Biochemist class. For more information about Alchemist skills, click here.
|Consume 1 INT, and the target's VIT.and 1 to hurl the contents of both items at a targeted enemy to inflict an amount of damage affected by this skill's level, the caster's||10||Offensive|
|Uses a condensed potion to heal all of the caster's party members, guild, or an allied guild within a 7x7 cell area around a targeted spot. Level affects color of potion used.||10||Supportive|
|Attempt to create a random type of Mushroom (Lv.1) or Plant (Lv.2) with a 50% success rate. Disabled in WoE.||2||Active|
|Protects the armor, weapon, helmet and shield of a party member from being damaged or stripped for the skill's duration.||5||Supportive|
|File:Potion Synthesis.png||Potion Synthesis|
|Classes of Ragnarok Online|
|Novice Class||Novice • High Novice • Super Novice|
|First Class||Acolyte • Archer • High First Class • Magician • Merchant • Swordman • Thief|
|Second Class||Priest • Monk • Hunter • Bard • Dancer • Wizard • Sage • Blacksmith • Alchemist • Knight • Crusader • Assassin • Rogue|
|Transcendent Second Class||High Priest • Champion • Sniper • Minstrel • Gypsy • High Wizard • Scholar • Mastersmith • Biochemist • Lord Knight • Paladin • Assassin Cross • Stalker|
|Expanded Class||Gunslinger • Ninja • TaeKwon Kid • TaeKwon Master • Soul Linker|